Post by IceFire2050 on Oct 14, 2018 15:21:03 GMT
- DATE: 10/21/2018
- TIME: 3:00 PM
- HOST: IceFire2050
- Round Time: 40 Minutes
This is a newly dubbed "Protagonist Tournament" that is being hosted purely for fun and to help me test a new function in the game. There will be no SP or SSP awarded for this tournament, however I think people will still be interested in participating.
The idea here is that we're going to have a tournament of main characters, so to speak. By that I mean that we're going to turn everyone's decks in to their own main character deck.
Every player that enters the tournament will be granted the ability to choose 20 total cards of their own design (Only 10 Extra Deck Cards max) and will be allowed to use them in the week leading up to the tournament to test them, as well as in the tournament itself.
The main goal of this tournament is to allow me to locate any time of bugs related to the new dynamic card system I added a few updates ago. (I used it to run my Antimatter deck if anyone's seen it.) This means that I'm not too concerned about things being perfectly balanced as far as card designs go, however there will be a limit and staff will step in and prevent any overtly broken cards from being used.
I need to test for instances of cards created by this system reverting to their original states. Names, stats, texts, icons, etc.
As far as what isn't allowed right off the bat here...
1. If an archtype already has 10 or more cards associated with it, you will not be permitted to "add on" to that existing archtype. This means that you will not be permitted to make new Elemental HERO cards, new Performapal cards, etc. This does not apply to generic support for attributes and types.
2. Instant Win/Draw/Loss cards. This includes cards that just flat out say you win/lose/draw, cards that reduce a player's LP to 0, and cards that inflict damage that is expected to always be an instant win.
3. Cards that are just a blatantly better version of an existing card. Like a Cold Wave that only affects your opponent. A Pot of Greed that lets you draw 3 cards. A Lv4 Jinzo.
4. Cards with the same effects as cards that have some type of ban in place. Though there are exceptions if there are additional requirements/costs applied to them.
5. Cards that blatantly break the power guidelines of existing cards, (A Lv4 with way too much ATK with no negative aspects. An effect that does too much at once. etc.)
6. Cards that create a new mechanic that isn't possible in the game. (Sending a card to the GY face-down. Switching decks with your opponent. Adding cards that dont exist to your hand. Having additional zones. etc)
7. Creating new terminology.
8. These rules are not written in stone and may change throughout the week as additional issues come up. In addition, cards that don't break these rules may still be denied if the staff feels it needs to be.
And now moving on to what IS allowed in your custom cards.
You can create cards of the following card types...
Normal Monster (+ Pendulum)
Effect Monster (+ Pendulum)
Ritual Monster
Fusion Monster (+ Pendulum)
Synchro Monster (+ Pendulum)
Dark Synchro Monster
Xyz Monster (+ Pendulum)
Link Monster
Spell
Trap
You can customize every aspect of the card but a few notes to be aware of...
You can only use the pre-existing Attributes in the game, but you can use a custom type if you choose to.
Likewise, you can use the pre-existing sub-types (Toon/Tuner/Spirit) or you can use a custom sub-type. If you use a custom sub-type though, anything related to it must be written on the cards and you cannot create special rules for them.
A monster's Level/Rank must be a positive number between 1 and 12 with the exception of Dark Synchros which can be 0 - -12
Link Monsters can have from 1 to 8 Link Arrows but its Link Rating will always be equal to its number of Arrows. It's Material requirements are up to you however.
Spells and Traps can only use their existing Types. (Normal/Quick-Play/Equip/Continuous/Ritual/Field/Link) For spells. (Normal/Continuous/Counter) for traps.
Link Spells are possible, however a Link Spell should always have an effect that references the zones or monsters it points to. No making a card a Link Spell just because you can.
You can also customize the icons of your cards, but they must use the existing card templates. Staff WILL NOT make icons for you, if you wish to use them, you will need to make them yourself. The icons for your 20 cards should be in the same file and should have unique icon state names, preferably ones that make them easily identifiable
Only myself or a Head Admin can spawn you your cards. Please be understanding when asking for your cards as the process of creating them takes a few minutes.
If you notice any issues with the new cards, please report them. That is the whole point of this event/tournament.
Custom Card Templates: HERE
Please PM your custom cards to myself, Jem, or Mach or post them here.
Also, please post your decklist as well. You do not need to submit your decklist immediately if you would like to test your cards and make your deck first.
- TIME: 3:00 PM
- HOST: IceFire2050
- Round Time: 40 Minutes
This is a newly dubbed "Protagonist Tournament" that is being hosted purely for fun and to help me test a new function in the game. There will be no SP or SSP awarded for this tournament, however I think people will still be interested in participating.
The idea here is that we're going to have a tournament of main characters, so to speak. By that I mean that we're going to turn everyone's decks in to their own main character deck.
Every player that enters the tournament will be granted the ability to choose 20 total cards of their own design (Only 10 Extra Deck Cards max) and will be allowed to use them in the week leading up to the tournament to test them, as well as in the tournament itself.
The main goal of this tournament is to allow me to locate any time of bugs related to the new dynamic card system I added a few updates ago. (I used it to run my Antimatter deck if anyone's seen it.) This means that I'm not too concerned about things being perfectly balanced as far as card designs go, however there will be a limit and staff will step in and prevent any overtly broken cards from being used.
I need to test for instances of cards created by this system reverting to their original states. Names, stats, texts, icons, etc.
As far as what isn't allowed right off the bat here...
1. If an archtype already has 10 or more cards associated with it, you will not be permitted to "add on" to that existing archtype. This means that you will not be permitted to make new Elemental HERO cards, new Performapal cards, etc. This does not apply to generic support for attributes and types.
2. Instant Win/Draw/Loss cards. This includes cards that just flat out say you win/lose/draw, cards that reduce a player's LP to 0, and cards that inflict damage that is expected to always be an instant win.
3. Cards that are just a blatantly better version of an existing card. Like a Cold Wave that only affects your opponent. A Pot of Greed that lets you draw 3 cards. A Lv4 Jinzo.
4. Cards with the same effects as cards that have some type of ban in place. Though there are exceptions if there are additional requirements/costs applied to them.
5. Cards that blatantly break the power guidelines of existing cards, (A Lv4 with way too much ATK with no negative aspects. An effect that does too much at once. etc.)
6. Cards that create a new mechanic that isn't possible in the game. (Sending a card to the GY face-down. Switching decks with your opponent. Adding cards that dont exist to your hand. Having additional zones. etc)
7. Creating new terminology.
8. These rules are not written in stone and may change throughout the week as additional issues come up. In addition, cards that don't break these rules may still be denied if the staff feels it needs to be.
And now moving on to what IS allowed in your custom cards.
You can create cards of the following card types...
Normal Monster (+ Pendulum)
Effect Monster (+ Pendulum)
Ritual Monster
Fusion Monster (+ Pendulum)
Synchro Monster (+ Pendulum)
Dark Synchro Monster
Xyz Monster (+ Pendulum)
Link Monster
Spell
Trap
You can customize every aspect of the card but a few notes to be aware of...
You can only use the pre-existing Attributes in the game, but you can use a custom type if you choose to.
Likewise, you can use the pre-existing sub-types (Toon/Tuner/Spirit) or you can use a custom sub-type. If you use a custom sub-type though, anything related to it must be written on the cards and you cannot create special rules for them.
A monster's Level/Rank must be a positive number between 1 and 12 with the exception of Dark Synchros which can be 0 - -12
Link Monsters can have from 1 to 8 Link Arrows but its Link Rating will always be equal to its number of Arrows. It's Material requirements are up to you however.
Spells and Traps can only use their existing Types. (Normal/Quick-Play/Equip/Continuous/Ritual/Field/Link) For spells. (Normal/Continuous/Counter) for traps.
Link Spells are possible, however a Link Spell should always have an effect that references the zones or monsters it points to. No making a card a Link Spell just because you can.
You can also customize the icons of your cards, but they must use the existing card templates. Staff WILL NOT make icons for you, if you wish to use them, you will need to make them yourself. The icons for your 20 cards should be in the same file and should have unique icon state names, preferably ones that make them easily identifiable
Only myself or a Head Admin can spawn you your cards. Please be understanding when asking for your cards as the process of creating them takes a few minutes.
If you notice any issues with the new cards, please report them. That is the whole point of this event/tournament.
Custom Card Templates: HERE
Please PM your custom cards to myself, Jem, or Mach or post them here.
Also, please post your decklist as well. You do not need to submit your decklist immediately if you would like to test your cards and make your deck first.