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Post by Jem Gryphonkin on Sept 30, 2017 0:49:40 GMT
Hallohallo should be listed as a Tuner
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Post by Jem Gryphonkin on Sept 30, 2017 22:21:47 GMT
We need a reword on "Limit Code"
When this card is activated: Place 1 Limit Counter on it for each Cyberse Link Monster in your GY, then Special Summon 1 "Code Talker" monster from your Extra Deck, and if you do, equip this card to it. Once per turn, during your End Phase, remove 1 Limit Counter from this card. When the last Limit Counter is removed from this card, destroy the equipped monster. When this card leaves the field, destroy the equipped monster. While this card is on your field or in your GY, "Limit Code" cannot be activated.
Clearly this card isn't intended to let you summon a "Code Talker" for free if you have 0 Cyberse Links in your gy, but atm that is what it would do.
I'd recommend either...
When this card is activated: Place 1 Limit Counter on it for each Cyberse Link Monster in your GY (min. 1), then Special Summon 1 "Code Talker" monster from your Extra Deck, and if you do, equip this card to it. Once per turn, during your End Phase, remove 1 Limit Counter from this card. When the last Limit Counter is removed from this card, destroy the equipped monster. When this card leaves the field, destroy the equipped monster. While this card is on your field or in your GY, "Limit Code" cannot be activated.
or
When this card is activated: Place 1 Limit Counter on it for each Cyberse Link Monster in your GY, then Special Summon 1 "Code Talker" monster from your Extra Deck, and if you do, equip this card to it. Once per turn, during your End Phase, remove 1 Limit Counter from this card. If this card has no Limit Counters, Destroy this card. When this card leaves the field, destroy the equipped monster. While this card is on your field or in your GY, "Limit Code" cannot be activated.
The second is a continuous destruction effect on the trap, the first is just a one time trigger to destroy the monster on removal of last counter; but requires at least one target in the GY to activate so it will at least get that token.
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Post by Iris Heart on Oct 3, 2017 23:14:58 GMT
°Hi-Speedroid Mach Hagoita needs to be renamed to Hi-Speedroid Hagoita.
°Digitron has wrong ATK and DEF, it should be 1500/0 instead of 0/2100.
°Performapal Le-Bellman needs to be renamed to Performapal Lebellman, and, in its effect "Once per turn: You can target 1 other "Performapal" monster you control, and declare a Level from 1 to ?; reduce this card's Level by the declared Level, and [...]", the ? needs to be replaced with 5.
°Mastar Boy needs to be renamed to Mistar Boy.
°Gouki Headbutt Bat needs to berenamed to Gouki Headbatt.
°Speedroid Domino Butterfly needs to be renamed to Speedroid Dominobutterfly.
°Malefic Divide has a typo error in its text : Target 1 "Malefic" monster in your Graveyard; Special Summon it, ignoring the Summoning conditions. It cannot attack directly and it's effect(s) are negated. During the End Phase: Destroy it. (IT'S instead of ITS)
°Odd-Eyes Revolution Dragon has colored art now : vignette.wikia.nocookie.net/yugioh/images/e/ec/OddEyesRevolutionDragon-YS02-JP-UR.png/revision/latest?cb=20171009080200
°Scars Caused by the World Chalice DMG: All "Jack Knight" monsters on the field gain 300 ATK and DEF. Once per turn: You can discard 1 "Jack Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 6 "Jack Knight" monsters with different names from your GY and/or face-up from your field; send all cards in your opponent's hand and Extra Deck to the GY.
Wiki: All "Jack Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Jack Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Jack Knight" monsters with different names from your GY and/or face-up from your field; send all cards in your opponent's hand and Extra Deck to the GY.
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Post by IceFire2050 on Oct 14, 2017 22:19:49 GMT
Hallohallo should be listed as a Tuner Fixed We need a reword on "Limit Code" When this card is activated: Place 1 Limit Counter on it for each Cyberse Link Monster in your GY, then Special Summon 1 "Code Talker" monster from your Extra Deck, and if you do, equip this card to it. Once per turn, during your End Phase, remove 1 Limit Counter from this card. When the last Limit Counter is removed from this card, destroy the equipped monster. When this card leaves the field, destroy the equipped monster. While this card is on your field or in your GY, "Limit Code" cannot be activated. Clearly this card isn't intended to let you summon a "Code Talker" for free if you have 0 Cyberse Links in your gy, but atm that is what it would do. I'd recommend either... When this card is activated: Place 1 Limit Counter on it for each Cyberse Link Monster in your GY (min. 1), then Special Summon 1 "Code Talker" monster from your Extra Deck, and if you do, equip this card to it. Once per turn, during your End Phase, remove 1 Limit Counter from this card. When the last Limit Counter is removed from this card, destroy the equipped monster. When this card leaves the field, destroy the equipped monster. While this card is on your field or in your GY, "Limit Code" cannot be activated. or When this card is activated: Place 1 Limit Counter on it for each Cyberse Link Monster in your GY, then Special Summon 1 "Code Talker" monster from your Extra Deck, and if you do, equip this card to it. Once per turn, during your End Phase, remove 1 Limit Counter from this card. If this card has no Limit Counters, Destroy this card. When this card leaves the field, destroy the equipped monster. While this card is on your field or in your GY, "Limit Code" cannot be activated. The second is a continuous destruction effect on the trap, the first is just a one time trigger to destroy the monster on removal of last counter; but requires at least one target in the GY to activate so it will at least get that token. Fixed °Hi-Speedroid Mach Hagoita needs to be renamed to Hi-Speedroid Hagoita.
°Digitron has wrong ATK and DEF, it should be 1500/0 instead of 0/2100.
°Performapal Le-Bellman needs to be renamed to Performapal Lebellman, and, in its effect "Once per turn: You can target 1 other "Performapal" monster you control, and declare a Level from 1 to ?; reduce this card's Level by the declared Level, and [...]", the ? needs to be replaced with 5.
°Mastar Boy needs to be renamed to Mistar Boy.
°Gouki Headbutt Bat needs to berenamed to Gouki Headbatt.
°Speedroid Domino Butterfly needs to be renamed to Speedroid Dominobutterfly.
°Malefic Divide has a typo error in its text : Target 1 "Malefic" monster in your Graveyard; Special Summon it, ignoring the Summoning conditions. It cannot attack directly and it's effect(s) are negated. During the End Phase: Destroy it. (IT'S instead of ITS)
°Odd-Eyes Revolution Dragon has colored art now : vignette.wikia.nocookie.net/yugioh/images/e/ec/OddEyesRevolutionDragon-YS02-JP-UR.png/revision/latest?cb=20171009080200
°Scars Caused by the World Chalice DMG: All "Jack Knight" monsters on the field gain 300 ATK and DEF. Once per turn: You can discard 1 "Jack Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 6 "Jack Knight" monsters with different names from your GY and/or face-up from your field; send all cards in your opponent's hand and Extra Deck to the GY.
Wiki: All "Jack Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Jack Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Jack Knight" monsters with different names from your GY and/or face-up from your field; send all cards in your opponent's hand and Extra Deck to the GY.
Everything fixed except Mastar Boy and Gouki Headbutt Bat. Those are in CIBR and that set hasn't been updated to TCG text yet. That set gets released next week officially and I'll do them all in 1 go.
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