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Post by donpax on Jul 30, 2018 23:08:23 GMT
Hello everyone,
I am new to the forum and I have been looking in this forum in case someone had created this topic. I have not seen any post so...
Is it possible to automate the duels or does BYOND itself not allow you (due to its limitations)?
I have experience with simulators of Yu-Gi-Oh!.
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Post by Jem Gryphonkin on Jul 31, 2018 2:31:40 GMT
Honestly, manual duels are better anyway with a system without an AI, imo. More forgiving for the user.
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Post by donpax on Jul 31, 2018 3:59:38 GMT
Hello
Actually, I was more concerned with what the duels were more automatic. No to the AI of an opponent or NPC.
Thanks for answering.
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Post by Jem Gryphonkin on Aug 1, 2018 16:25:11 GMT
But what I mean is, in a manual duel if you click the wrong card to summon, most times your opponent will let you take it back; in an automated system, there's no way to do that.
Manual systems are perfectly fine for people who know how to play the game; I know playing YGOPro there's lots of times I got messed up because i clicked the wrong thing at the wrong time.
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Post by donpax on Aug 3, 2018 2:19:06 GMT
That is true, but it is more a problem of design and not of automation. You could add an option to send request to the opponent to revert a play in case of failure, and if the opponent accepts, reverse it. What happens in the manual plays (yugioh, chess, etc.)
And that could be done, if it does not exist is why it was not wanted to be done, nobody has shared that possibility, or the possibility exists but they have other priorities (how you arrange card effects).
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Post by Jem Gryphonkin on Aug 3, 2018 15:08:40 GMT
Well, unless you're volunteering to spend thousands and thousands of hours programming something like this, this probably isn't a viable platform. DMG already has a ridiculous resource file with the small levels of automation we currently use.
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Post by donpax on Aug 3, 2018 20:55:43 GMT
I understand, that's what I wanted to know. Thank you.
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